Ennea: socialization and technology
Eindhoven University’s Ennea project uses technology to shape the socialization process for Dutch high school students. Ethan Zuckerman blogs a session describing the project as “one of the cooler things I’ve seen in a long time, developed during a six week design class”:
The students focused on an interesting problem – the problems incoming Dutch high-school students have in building socialization skills. The Dutch education system doesn’t have middle schools, so students go directly from an elementary school to high school, a transition that can be difficult and stressful. Schools assign “tutors” to groups of pupils, and they meet for an hour a week to work on socialization skills. The designers talked with tutors and realized they had very little information about how their students were doing, and designed a fascinating social tool that works as a very clever form of surveillance and behavior tracking.The designers produced a set of small, cute, wireless-aware objects that students carried with them for a few weeks. The objects measured interactions between children, timing the interactions each child had, and whether they were with individuals or groups. This information allows the designers to describe each child’s interactions in a two-dimensional matrix based on interaction diversity and intensity. (Meet a lot of people and you’re more diverse. Spend a long time with a person, and it’s more intense.)
The technology characterizes the children, not through normative criteria (”good” or “bad”), but based on animal qualities.
Lions are very diverse and very intense in their interactions. Their opposites are Polar Bears, who interact infrequently and briefly. Users can change roles over time – the device vibrates when your state changes, but you can only see what role you’ve taken on by “mating” your device with another person’s device, giving the opportunity for conversation and interaction. For “complementary” roles, the animal icons will glow gold.
(Follow the link to Ethan’s blog to find out about more social/tech design projects presented at Microsoft’s Research Faculty Summit 2008.)








